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Does Silksong Seem Unreasonably Hard? You Probably Took a Wrong Turn

Harsh lessons from 'Dark Souls' told me to turn my ass around when I got to the red flower jumping puzzle.
Does Silksong Seem Unreasonably Hard? You Probably Took a Wrong Turn
Team Cherry screenshot.

There is an aggrieved cry reverberating through the places on the internet where gamers gather. To hear them tell it, Hollow Knight: Silksong, the sequel to the stone-cold classic 2017 platformer, is too damned hard. There’s a particular jumping puzzle involving spikes and red flowers that many are struggling with and they’re filming their frustration and putting it up on the internet, showing their ass for everyone to see.

Even 404 Media’s own Joseph Cox hit these red flowers and had the temerity to declare Silksong a “bad game” that he was “disappointed” in given his love for the original Hollow Knight.

Couldn't be me. 

I, too, got to the area just outside Hunter’s March in Silksong where the horrible red flowers bloom. Unlike others, however, my gamer instincts kicked in. I knew what to do. “This is the Dark Souls Catacombs situation all over again,” I said to myself. Then I turned around and came back later.

And that has made all the difference.

In the original Dark Souls, once players clear the opening area they come to Firelink Shrine. From there they can go into Undead Burg, the preferred starting path, or descend into The Catacombs where horrifying undying skeletons block the entrance to a cave. One will open the game up before you, the other will kill new players dead. A lot of Dark Souls players have raged and quit the game over the years because they went into The Catacombs instead of the Undead Burg.

Like Dark Souls, Silksong has an open-ish world where portions of the map are hardlocked by items and soft locked by player skill checks. One of the entrances into the flower laden Hunter’s March is in an early game area blocked by a mini-boss fight with a burly ant. The first time I fought the ant, it killed me over and over again and I took that as a sign I should go elsewhere.

High skilled players can kill the ant, but it’s much easier after you’ve gotten some basic items and abilities. I had several other paths I could take to progress the game, so I marked the ant’s location and moved on.

As I explored more of Silksong, I acquired several powerups that trivialized the fight with the ant and made it easy to navigate the flower jumping puzzles behind him. The first is Swift Step, a dash ability, which is in Deep Docks in the south-eastern portion of the map. The second is the Wanderer’s Crest, which is near the start of the game behind a locked door you get the key for in Silksong’s first town.

The dash allowed me  to adjust my horizontal position in the air, but it’s the Wanderer’s Crest that made the flowers easy to navigate. The red flowers are littered throughout Hunter’s March and players have to hit them with a down attack to get a boosted jump and cross pits of spikes. By default, Hornet—the player character—down attacks at a 45 degree angle. The Wanderer’s Crest allows you to attack directly below you and makes the puzzles much easier to navigate.

Cox, bless his heart, hit the burly red ant miniboss and brute forced his way past. Then, like so many other desperate gamers, he proceeded to attempt to navigate the red flower jumping puzzles without the right power ups. He had no Swift Step. He had no Wanderer’s Crest. And thus, he raged.

He’s not alone. Watching the videos of jumping puzzles online I noticed that a lot of the players didn’t seem to have the dash or the downward attack. 

Games communicate to players in different ways and gamers often complain about annoying an obvious signposting like big splashes of yellow paint. But when a truly amazing game comes along that tries to gently steer the player with burly ants and difficult puzzles, they don’t appreciate it and they don’t listen. If you’re really stuck in Silksong, try going somewhere else.

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